I found this to be an engaging idea, and it drew me into the battlefield in a way that being an invisible overseer never could.Īnother appealing mechanic Tooth and Tail brings to the table is procedurally generated levels. The leader can call up troops, direct focused fire on specific targets or order retreats, and this forces you to bring the general into the thick of the fight. Perhaps the biggest change from traditional strategy games is that the cursor is replaced with your faction leader, whom you must navigate around the map directly, risking death (followed by a short respawn timer) if you get too close to the front lines. Defensive structures are available, but the game doesn’t want to get sidetracked with tech trees and support buildings this is all about the units. Gristmills (farms) form the essential backbone of your military production, and all unit-generating structures are built around them. The premise is actually reasonably familiar it’s the traditional strategy formula but with much of the bloat trimmed out. Tooth and Tail’s unique twist on the RTS genre unfolds quickly, and the game doesn’t feel bogged down in tutorials. The game also features an online multiplayer mode for late night PvP matches. I found these hubs to be particularly entertaining aspects of the game, with Bellafide’s tavern being an excellent and rather welcoming setting for the start of Tooth and Tail’s adventure. Small but dense hub areas are provided to expand on the story and present new missions. The campaign of Tooth and Tail rotates the player through the four leaders of the factions fighting this war, shifting through the many available units in the process. The darker aspects of the narrative aren’t thrust to the fore, but they are there, and Tooth and Tail wields an unusually discomforting atmosphere as a result. Most animals in Tooth and Tail have renounced non-meat foods, so the situation has devolved into war over who gets cooked. Several factions are vying for power in a bleak, industrial-era world, and here power generally translates to food (and food is quite literally the flesh of one’s enemies). The narrative and setting of Tooth and Tail merges cutesy animals with a dark, political scenario that evokes stories such as Animal Farm or Watership Down set during a Bolshevik Revolution in an alternate dimension. Tooth and Tail is a bold, stripped-down reinvention of the RTS that manages to succeed in presenting new ideas whilst remaining entertaining from its first moments. Breathing fresh ideas into a genre as complex as real-time strategy is a tall order many new ideas have fallen flat in the past, and the nature of the genre is such that new concepts need to be engaging at the outset or risk being set aside. Tooth and Tail is an innovative take on the strategy genre from Pocketwatch Games, developers best known for their excellent work on Monaco: What’s Yours is Mine.
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